useit.com ![]() ![]() |
Jakob Nielsen's Alertbox for June 15, 1997:
Content will be the topic of many other columns; here I address some classic mistakes in managing the design of a website.
Granted, these days, you need a website simply to be considered a professionally run organization (not being on the Web is like not having a fax machine: people think you are a fly-by-night). Thus, it is OK to make a "business-card site" with a small amount of corporate image building, directions to your various facilities, and the annual report and other investor information. However, doing so is not the most effective use of the Web, and a site along these lines should only be built as a result of an explicit decision not to invest in active use of the Web for business.
Most companies should start their web design project by finding out ways in which they can provide true customer value on their site. Give users benefits from spending time on your site, allow them to do business with you, and their money will follow.
The site structure should be determined by the tasks users want to perform on your site, even if that means having a single page for information from two very different departments. It is often necessary to distribute information from a single department across two or more parts of the site, and many subsites will have to be managed in collaboration between multiple departments.
A classic sign of a mismanaged website is when the homepage has a button for each of the Senior Vice Presidents in the company. Remember, you don't design for your VPs, so it will be quite common that you can't tell them what "their" button is on the homepage.
Users get very annoyed when they move between pages on a site and find drastically varying designs at every turn. Consistency is the key to usable interaction design: when all interface elements look and function the same, users feel more confident using the site because they can transfer their learning from one subsite to the next rather than having to learn everything over again for each new page.
The best way to ensure consistency is to have a single department that is responsible for the design of the entire site. If this cannot be done, at least have a central group that oversees all design work and that is chartered to enforce a single styleguide. Even if the central group does not actually design any pages themselves, considerable consistency can be achieved if the various departments can turn to a single source of design advice. Even better: have the central design group maintain the templates and deliver updated and revised graphics as needed.
The Web currently changes so rapidly that a major redesign is needed at least once per year simply to avoid a completely outdated look and to accommodate changing user expectations. Additional maintenance is needed throughout the year to bring fresh content online, reorganize and revise old pages, and avoid linkrot.
If you have established a design styleguide and a set of page templates in order to avoid the inconsistencies mentioned under Mistake 4, you also have to budget for maintenance of these design resources. If the styleguide and templates do not evolve with changing needs, you will rapidly see design entropy set in and the site will fall apart. The most common example is the need for new stock graphics, new headerbars, new navigation buttons, or new icons. If you don't have an art director on standby for this type of requests, then the page developer who needed the new graphic will outsource it and the site's look-and-feel will start to diverge.
The only way to get great Web content is to have your staff develop the content for the Web first. Then, if you still have a need for printed collateral, transfer the text and images to a desktop publishing application and massage it into a form that is suited for print. Of course, your print materials will suffer from this procedure, so if you want great Web content and great brochures, you will have to have two teams develop two sets of content.
Content creators have been trained to develop linear content for traditional media: they have spent their entire careers doing so. They have to consciously push themselves to work differently than their natural approach to content, so unless you force your content developers to produce their material specifically for the Web, you will end up with substandard Web content
If you are running a campaign with a certain theme, have it include a URL to a page that follows up on that theme. The payoff page should not be a copy of the ad (the customer presumably already read the ad before going to the Web), though a link to an online version of the ad might be appropriate to help users who go to the page without having seen the ad. Instead, use each medium for what it's good at. For example, a game company could use TV commercials to make people think that a game looks good and use the Web to allow them to play a simplified version of the game.
Users are not designers: no matter how many focus groups you run, they cannot tell you how to design your navigation. Focus groups are great for getting information about users' current concerns and areas where they would like help, but they will rarely teach you how to reinvent the fundamental way you do business. Listening carefully to customers will often reveal frustrations that can turn into opportunities for improvement, but once you have an idea for an improvement, you must create a prototype design and try it out with users in a usability test to see whether it really works for them.
There are endless stories of customers who say in focus groups that they would love a certain feature, but who never use it once it is launched because it is too cumbersome, too expensive, or doesn't really meet their needs in real use. The point is that market research forms the starting point but has to be supplemented with usability engineering if you want a design that works when people try to use it.
You may commission a traditional market research firm to question thousands of customers to measure whether they like your website more or less than your competition. Once you know that your site scores, say, 5.6 and your worst competitor scores 5.9, you may know that you need to improve, but you will not know how to improve. Specific insights into the detailed design of your site and the parts that must change because they are confusing, slow users down, or do not match the way users want to work can be derived from watching four or five users as they actually use your site to perform real tasks. A day or two in the usability lab and you will have a long list of changes that will improve your design.
It is less common to find sites that only do user testing and never conduct any market research, but that would be a mistake too.
Ask your CTO and head of marketing what strategic thoughts they have relating to terms like "disintermediation", "virtual project teams", and "microtransactions." If they don't have any thoughts, they had better start thinking now - before it's too late. The Web enables completely new ways of doing business such as true globalization (for example, "work-around-the-clock", where projects are passed on to teams as the globe turns). If you don't grasp these new business opportunities you will be toast in a few years.
The two classic errors in predicting the future of a technology shift are to over-estimate its short-term impact and under-estimate its long-term impact. The Web has been hyped to such an extent that people overestimate what it can do the next year or two: most websites are not going to turn a profit any time soon. But please don't underestimate what will happen once we reach the goal of everyone, everywhere; connected. The impact of networks grows by at least the square of the number of connections, and the true value of the Web will be only be seen after extensive business process reengineering.
See also: List of other Alertbox columns