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Biography

Manuel Pérez Aixendri holds a PhD in Computer Science and is an Assistant Lecturer (Ayudante Doctor) in the Department of Computer Science at the Universitat de València, within the area of Computer Architecture and Technology. He is also a Computer Engineer and a Technical Telecommunications Engineer, both from the same university, where he has been teaching since 2001.

Throughout his career, he has taught in the degrees of Computer Engineering, Multimedia Engineering, and several Master’s programs, primarily in subjects related to computer graphics, virtual and augmented reality, interactive simulation, video game development, multimodal interaction, and multimedia systems. He has supervised numerous Bachelor’s and Master’s theses and has also taken part in specialised training programs and university extension courses focused on interactive and multimedia technologies.

His research activity is carried out at the Institute of Robotics and Information and Communication Technologies (IRTIC), where he has collaborated on projects in the fields of immersive systems, simulation, human–computer interaction, computer graphics, and digital heritage. As part of his doctoral thesis, he explored advanced 3D visualization techniques and the development of interactive tools applied to immersive environments and the digital representation of historical fabrics—a research line he later consolidated through various scientific publications in indexed journals and international conferences such as Computers & Graphics, Multimedia Tools and Applications, Heritage, IEEE ISMAR, and HCII.

In addition, he has actively participated in competitive R&D projects, technology transfer contracts, and technological licenses, contributing to areas ranging from augmented reality in museums and industrial or medical simulation to XR systems applied to training and accessibility. He has also been involved in teaching innovation initiatives aimed at improving practical methodologies and integrating digital technologies into engineering education, serving as coordinator in several editions.

His work combines applied research, teaching, and technological transfer in the fields of computer graphics, virtual and augmented reality, and immersive technologies with educational, cultural, and social impact.

Subjects taught and teaching methods
Academic training
Journal Publications
Other Tasks
Other publications
Previous Tasks
Participations in Conferences
Patents, Software and Database
Thesis, minor thesis and research reports