The original Xanadu (Coleridge's) came billed as "a Vision in a Dream," designated doubly unreal and thus easily aligned with our era of "operational simulation" where, strawberry fields, nothing is "real" in the first place since no place is really "first" (Baudrillard, Simulations 10). But all great dreams invite revisions, and these days we find ourselves perpetually on the re-make. So here is the new Xanadu(TM), the universal hypertext system proposed by Theodor Holm Nelson--a vision which, unlike its legendary precursor, cannot be integrated into the dream park of the hyperreal. Hyperreality, we are told, is a site of collapse or implosion where referential or "grounded" utterance becomes indistinguishable from the self-referential and the imaginary. We construct our representational systems not in serial relation to indisputably "real" phenomena, but rather in recursive and multiple parallel, "mapping on to different co-ordinate systems" (Pynchon 159). Maps derive not from territories but from other map-making enterprises: all the world's a simulation. This reality implosion brings serious ideological consequences, for some would say it invalidates the informing "master narratives" of modernity, leaving us with a proliferation of incompatible discourses and methods (Lyotard 26). Such unchecked variation, it has been objected, deprives social critique of a clear agenda (Eagleton 63). Hyperreality privileges no discourse as absolute or definitive; critique becomes just another form of paralogy, a countermove in the language game that is techno-social construction of reality. The game is all- encompassing, and therein lies a problem. As Linda Hutcheon observes, "the ideology of postmodernism is paradoxical, for it depends upon and draws its power from that which it contests. It is not truly radical; nor is it truly oppositional" (120).
This problem of complicity grows especially acute where media and technologies are concerned. Hyperreality is as much a matter of writing practice as it is of textual theory: as Michael Heim points out, "[i]n magnetic code there are no originals" (162). Electronic information may be rapidly duplicated, transmitted, and assembled into new knowledge structures. From word processing to interactive multimedia, postmodern communication systems accentuate what Ihab Hassan calls "immanence" or "the intertextuality of all life. A patina of thought, of signifiers, of 'connections,' now lies on everything the mind touches in its gnostic (noo)sphere. . . ." (172). Faced with this infinitely convoluted system of discourse, we risk falling into technological abjection, a sense of being hopelessly abandoned to simulation, lost in "the technico-luminous cinematic space of total spatio-dynamic theatre" (Baudrillard, Simulations 139). If all the world's a simulation, then we are but simulacral subjects cycling through our various iterations, incapable of any "radical" or "oppositional" action that would transform the techno- social matrix.
Of course, this pessimistic or defeatist attitude is hardly universal. We are far more likely to hear technology described as an instrumentality of change or a tool for liberation. Bolter (1991), Drexler (1987), McCorduck (1985), and Zuboff (1988) all contend that postmodern modes of communication (electronic writing, computer networks, text-linking systems) can destabilize social hierarchies and promote broader definitions of authority in the informational workplace. Heim points out that under the influence of these technologies "psychic life will be redefined" (164). But if Hutcheon is correct in her observation that postmodernism is non-oppositional, then how will such a reconstruction of order and authority take place? How and by whom is psychic life--and more important, political life--going to be redefined?
These questions must ultimately be addressed not in theory but in practice--which is where the significance of Nelson's second Xanadu lies. With Xanadu, Nelson invalidates technological abjection, advancing an unabashedly millenarian vision of technological renaissance in which the system shall set us free. In its extensive ambitions Xanadu transcends the hyperreal. It is not an opium vision but something stranger still, a business plan for the development of what Barthes called "the social space of writing" (81), a practical attempt to reconfigure literate culture. Xanadu is the most ambitious project ever proposed for hypertext or "non-sequential writing" (Dream Machines 29; Literary Machines 5/2). Hypertext systems exploit the interactive potential of computers to reconstruct text not as a fixed series of symbols, but as a variable-access database in which any discursive unit may possess multiple vectors of association (see Conklin; Joyce; Slatin). A hypertext is a complex network of textual elements. It consists of units or "nodes," which may be analogous to pages, paragraphs, sections, or volumes. Nodes are connected by "links," which act like dynamic footnotes that automatically retrieve the material to which they refer. Because it is no longer book-bounded, hypertextual discourse may be modified at will as reader/writers forge new links within and among documents. Potentially this collectivity of linked text, which Nelson calls the "docuverse," can expand without limit.
As Nelson foresees it, Xanadu would embody this textual universe. The system would provide a central repository and distribution network for all writing: it would be the publishing house, communications medium, and great hypertextual Library of Babel. Yet for all its radical ambitions, Nelson's design preserves familiar proprieties. Local Xanadu outlets would be "Silverstands"(TM), retail access and consulting centers modeled after fast-food franchises and thus integrated with the present economy of information exchange. Xanadu would protect intellectual property through copyright. Users would pay per byte accessed and would receive royalties when others obtained proprietary material they had published in the system. The problems and complexities of this scheme are vast, and at the moment, the fulfilled Xanadu remains a "2020 Vision," a probe into the relatively near future. But it is a future with compelling and important implications for the postmodern present.
The future, as Disney and Spielberg have taught us, is a place we must come "back" to. The American tomorrow will be a heyday of nostalgia, an intensive pursuit of "lost" or "forgotten" values. Xanadu is no exception: Ted Nelson sees the history of writing in the 21st century as an epic of recovery. His "grand hope" lies in "a return to literacy, a cure for television stupor, a new Renaissance of ideas and generalist understanding, a grand posterity that does not lose the details which are the final substance of everything" ("How Hypertext (Un)does the Canon" 4). To a skeptical observer, this vision of Xanadu might suggest another domain of the postmodern theme park. Gentle readers, welcome to Literacyland!
But this vision could constitute more than just a sideshow attraction. Nelson foresees a renovation of culture, a unification of discourse, a reader-and-writer's paradise where all writing opens itself to/in the commerce of ideas. This is the world in which all "work" becomes "text," not substance but reference, not containment but connection (see Bush; Barthes; Zuboff). The magnitude of the change implied here is enormous. But what about the politics of that change? What community of interpretation-- and beyond that, what social order--does this intertextual world presume? With the conviction of a true Enlightenment man, Nelson envisions "a new populitism that can make the deeper understandings of the few at last available to the many" ("How Hypertext (Un)does the Canon" 6).
What is "populitism"?--another of Nelson's neologisms (e.g., "hypermedia," "cybercrud," "teledildonics"), in this case a portmanteau word combining "populism" with "elite." The word suggests the society-of-text envisioned by theorists like Shoshana Zuboff and Jay David Bolter, a writing space in which traces of authority persist only as local and contingent effects, the social equivalent of the deconstructed author-function. A "populite" culture might mark the first step toward realization of Jean-Francois Lyotard's "game of perfect information" where all have equal access to the world of data, and where "[g]iven equal competence (no longer in the acquisition of knowledge, but in its production), what extra performativity depends on in the final analysis is 'imagination,' which allows one either to make a new move or change the rules of the game" (52). This is the utopia of information-in-process, the ultimate wetware dream of the clerisy: discourse converted with 100 percent efficiency into capital, the mechanism of that magical process being nomology or rule-making--admittedly a rather specialized form of "imagination."
At least two troubles lurk in this paradise. First, the prospect that social/textual order will devolve not unto the many but only to a very few; and more important, that those few will fail to recognize the terms of their splendid isolation. Consider the case of the reluctant computer dick Clifford Stoll, whose memoir, The Cuckoo's Egg, nicely illustrates these problems. Stoll excoriates "cyberpunks," virtual vandals who abuse the openness of scientific computing environments. Their unsportsmanlike conduct spoils the information game, necessitating cumbersome restrictions on the free flow of data. But Stoll's definition of informational "freedom" appears murky at best. He repeatedly refers to the mainframe whose system he monitors as "his" computer, likening cybernetic intrusions to burglaries. Electronic information, as Stoll sees it, lies in strict analogy with material and private property.
Private in what sense? Stoll professes to believe that scientists must have easy access to research results, but only within their own communities. He is quick to condemn incursions by "unauthorized" outsiders. There is some sense in this argument: Stoll repeatedly points out that the intruder in the Stanford mainframe might have interfered with a lifesaving medical imaging system. But along with this concern comes an ideological danger. Who decides what information "belongs" to whom? Stoll's "popular elite" is restricted to academic scientists, a version of "the people" as nomenklatura, those whose need to know is defined by their professional affiliation. More disturbingly, Stoll seems unaware of the way this brotherhood is situated within larger political hierarchies. Describing a meeting with Pentagon brass, he reflects: "How far I'd come. A year ago, I would have viewed these officers as war-mongering puppets of the Wall Street capitalists. This, after all, was what I'd learned in college. Now things didn't seem so black and white. They seemed like smart people handling a serious problem" (278).
Here is elite populism at its scariest. Though he protests (too much) his political correctness, Stoll's sense of specialist community shifts to accommodate the demands of the moment. When in Fort Meade he does as the natives do, recognizing agents of Air Force Intelligence, the National Security Agency, even the CIA and FBI as brothers-in-craft. After all, they are "smart" (technologically adept) and "serious" (professional). Their immediate goal seems legitimate and laudable. They are just "handling" a problem, tracking down the intruder who has violated the electronic privacy of Stoll's community (and, not coincidentally, their own). They are the good policemen, the ones Who Are Your Friends, not really "Them" after all but just a braid-shouldered version of "Us."
Stoll is not troubled that these boon companions live at the heart of the military-industrial complex. He disregards the fact that they seem aware of domestic communications intercepts--in phone conversations, Stoll's CIA contact refers to the FBI as "the F entity," evidently to thwart a monitoring program (144). Stoll does task his agency associates for sowing disinformation and managing dirty wars, but this critique never gets much past the stage of rhetorical questions. In fact Stoll seems increasingly comfortable in the intelligence community. If the data spooks turn out to be less interested in freedom of scientific speech than in quashing a security leak, Stoll has no real objection. His own ideals and interests are conveniently served in the process.
What leads to such regrettable blindness, and how might it have been prevented? These may be especially pertinent questions as we consider entrusting our literate culture to an automated information system. The spooks are not so easily conjured away. It is no longer sufficient to object that scientists and humanists form distinct communities, and that Stoll's seduction could not happen in our own elect company. The old "Two Cultures" paradigm has shifted out from under us, largely through catholic adoption of technologies like data networks and hypertext. Networks are networks, and we can assume that most if not all of them will eventually engender closed elites. Fascism, as Deleuze and Guattari instruct, is a matter of all-too-human desire (26). What can shield humanist networks, or even the "generalist" networks Nelson foresees, from the strategy of divide and co-opt? What might insulate Xanadu from those ancestral voices prophesying war?
The answer, as forecasters like McCorduck and Drexler point out, lies in the hypertext concept itself--the operating principle of an open and dynamic literature, a consensual canon with a minimum of hierarchical impedances and a fundamental instability in those hierarchies it maintains. Visionary and problematic as it may seem, Nelson's vision of "populitism" has much to recommend it-- not the least of which is its invitation to consider more carefully the likely social impact of advanced communication systems. In fact hypertext may well portend social change, a fundamental reshaping of text production and reception. The telos of the electronic society-of-text is anarchy in its true sense: local autonomy based on consensus, limited by a relentless disintegration of global authority. Since information is now virtually an equivalent of capital, and since textuality is our most powerful way of shaping information, it follows that Xanadu might indeed change the world. But to repeat the crucial question, how will this change come about? What actual social processes can translate the pragmatics of Nelson's business plan into the radicalism of a hypertext manifesto?
The complete answers lie with future history. In one respect, Ted Nelson's insistence that Xanadu become an economically viable enterprise is exemplary: we will discover the full implications of this technology only as we build, manage, and work in hypertextual communities, starting within the existing constraints of information capitalism. But while we wait on history, we can devote a little time to augury. As a theorist of an incipient medium, one is reduced to playing medium, eking out predictions with the odd message from the Other Side. Which brings us to the last work of Marshall McLuhan, a particularly important ancestral voice from whom to hear. At his death, McLuhan left behind notes for an enigmatic final project: the fourfold "Laws of Media" which form the framework for a semiotics of technology. The Laws proceed from four basic questions that can be asked about any invention: What does it enhance or intensify? What does it render obsolete or displace? What does it retrieve that was previously obsolete? What does it produce or become when taken to its limit? As McLuhan demonstrates, these questions are particularly instructive when applied to pivotal or transforming technologies like printing or broadcasting. They are intended to discover the ways in which information systems affect the social text, rearranging sense ratios and rewriting theories of cultural value. They reveal the nature of the basic statement, the "uttering or 'outering'" that underlies mechanical extensions of human faculties. If we put Xanadu and hypertext to this series of questions, we may discover more about both the potential and the limits of hypertext as an agency of change. 1. What Does Hypertext Enhance or Intensify?According to McLuhan's standard analysis, communications media adjust the balance or "ratio" of the senses by privileging one channel of perception over others. Print promotes sight over hearing, giving us an objectified, perspectival, symbolized world: "an eye for an ear" (Understanding Media 81). But this approach needs modification for our purposes. Hypertext differs from earlier media in that it is not a new thing at all but a return or recursion (of which more later) to an earlier form of symbolic discourse, i.e., print. The effect of hypertext thus falls not simply upon the sense channels but farther along the cognitive chain. As Vannevar Bush pointed out in the very first speculation on informational linking technologies, these mechanisms enhance the fundamental capacity of pattern recognition ("As We May Think," qtd. in Literary Machines 1/50).
Hypertext is all about connection, linkage, and affiliation. Formally speaking, its universe is the one Thomas Pynchon had in mind when he defined "paranoia" as "the realization that everything is connected, everything in the Creation--not yet blindingly one, but at least connected...." (820). In hypertext systems, this ethos of connection is realized in technics: users do not passively rehearse or receive discourse, they explore and construct links (Joyce 12). At the kernel of the hypertext concept lie ideas of affiliation, correspondence, and resonance. In this, as Nelson has argued from the start, hypertext is nothing more than an extension of what literature has always been (at least since "Tradition and the Individual Talent")--a temporally extended network of relations which successive generations of readers and writers perpetually make and unmake.
This redefinition of textuality gives rise to a number of questions. What does it mean to enhance our sensitivity to patterns in this shifting matrix, to become sensitized to what Pynchon calls "other orders behind the visible?" Does this mean that hypertext will turn us into "paranoids," anxious interpreters convinced that all structures are mysteriously organized "against" us? What does interpretive "resistance" mean in a hypertextual context? Can such a reading strategy be possible after poststructuralism, with the author-function reduced (like Pynchon himself) to quasi- anonymous nonpresence, a voiceless occasion for deconstructive "writing" (McHoul and Wills 9)?
Perverse though it may seem, hypertext does accentuate the agonistic element of reading. Early experience with hypertext narrative suggests that its readers may actually be more concerned with prior authority and design than readers of conventional writing. The apparent "quickliming of the author" does not dispel the aura of intention in hypertext (Douglas 100). The constantly repeated ritual of interaction, with its reminder of discursive alternatives, reveals the text as a made thing, not monologic perhaps but hardly indeterminate. The text gestures toward openness-- what options can you imagine?--but then it forecloses: some options are available but not others, and someone clearly has done the defining. The author persists, undead presence in the literary machine, the inevitable Hand that turns the time. Hypertextual writing--at least when considered as read-only or "exploratory" text (see Joyce)-- may thus emphasize antithetical modes of reading, leading us to regard the deconstructed system-maker much in the way that Leo Bersani recently described the author of Gravity's Rainbow: as "the enemy text" (108).
So perhaps we need a Psychiatrist General's Warning: Reading This Hypertext Can Make You Paranoid--indeed it must, since the root sense of paranoia, a parallel or parallax gnosis, happens to be a handy way to conceive of the meta-sense of pattern recognition that hypertext serves to enhance. But would such a distortion of our cognitive ratios necessarily constitute pathology? In dealing with vast and nebulous information networks--to say nothing of those corporate-sponsored "virtual realities" that may lie in our future--a certain "creative paranoia" may be a definite asset. In fact the paragnosticism implicit in hypertext may be the best way to keep the information game clean. Surrounded by filaments and tendrils of a network, the sojourner in Xanadu or other hypertext systems will always be reminded of her situation in a fabric of power arrangements. Her ability to build and pursue links should encourage her to subject those arrangements to inquiry. Which brings us to the second of McLuhan's key questions: 2. What Does Hypertext Displace or Render Obsolete?Though it may be tempting to respond, the book, that answer makes no sense. The book is already "dead" (or superseded) if by "alive" you mean that the institution in question is essential to our continued commerce in ideas. Irving Louis Horowitz argues that reports of the book's demise are exaggerated; even in an age of television and computers, we produce more books each year than ever before (20). Indeed, our information ecology seems likely to retain a mix of print and electronic media for at least the next century. Yet as Alvin Kernan recently pointed out, the outlook for books in the long run is anything but happy (135-43). As the economic and ecological implications of dwindling forests come home, the cost of paper will rise precipitously. At the same time, acidic decay of existing books will enormously increase maintenance costs to libraries. Given these factors, some shift to electronic storage seems inevitable (though Kernan, an analogue man to the last, argues for microfilm).
Yet this change in the medium of print does not worry cultural conservatives like Kernan, Neil Postman, or E.D. Hirsch nearly so much as the prospect that the decline of the book may terminate the cultural dominance of print. The chief technological culprit in Kernan's "death of literature" is not the smart machine but the idiot box. "Such common culture as we still have," Kernan laments, "comes largely from television" (147).
But the idiot box--or to be precise, the boxed idiot-- is precisely the intellectual problem that hypertext seems excellently suited to address. In answer to McLuhan's second question--what does hypertext render obsolete?--the best answer is not literacy but rather post-literacy. As Nelson foresees, the development of hypertext systems implies a revival of typographic culture (albeit it in a dynamic, truly paperless environment). That forecast may seem recklessly naive or emptily prophetic, but it is quite likely valid. Hypertext means the end of the death of literature.
Here the voice of the skeptic must be heard: a revival of literacy?--read my lips: not in a million years. Even the most devoted defender of print is likely to resist the notion of a Gutenberg renaissance. In the West, genuine literacy--cultural, multicultural, or simply functional--can be found only among a well-defined managerial and professional class. At present that class is fairly large, but in the U.S. and U.K., world leaders in laissez-faire education, it is contracting noticeably. So it must seem foolish to imagine, as Ted Nelson does, a mass consumer market for typographic information, a growth industry based on the electronic equivalent of the local library.
Indeed, should Xanadu become a text-only system (which is not intended), its prospects would be poor in the long run. There are however other horizons for interactive textuality--not just hypertext but another Nelsonian coinage, "hypermedia." Print is not the only means of communication deliverable in a polysequential format articulated by software links. In trying to imagine the future of hypertext culture, we must also consider interactive multimedia "texts" that incorporate voice, music, animated graphics, and video along with alphabetic script (Lanham 287). Hypertext is about connection-- promiscuous, pervasive, and polymorphously perverse connection. It is a writing practice ideally suited to the irregular, the transgressive, and the carnivalesque (Harpold 8). Culturally speaking, the promiscuity of hypertext (in the root sense of "a tendency to seek relations") knows no bounds of form, format, or cultural level. There is no reason to assume that hypertext or hypermedia should not support popular as well as elite culture, or indeed that it might not promote a "populite" miscegenation of discourses.
But what can this mean--talking books in homeboy jive? Street rap accompanied by Eliotic scholia? Nintendo with delusions of cinema? Or worse, could we be thinking of yet more industrial light and magic, the disneyverse of eyephones and datagloves where YOU (insert userName) are IN THE FANTASY? Perhaps, as one critic of the computer industry recently put it, interactive multimedia must inevitably decay to its lowest common denominator, "hyper- MTV" (Levy, "Multimedia" 52). According to this analysis, the linear and objectifying tendencies of any print content in a multimedium text would be overwhelmed by the subjective, irrational, and emotive influence of audio/ video. This being the case, hypertext could hardly claim to represent "a cure for television stupor."
But Nelson's aspiration should not be so easily dismissed as a vision in a dream. Hypertext does indeed have the power to recover print literacy--though not in quite the way that Nelson supposes; which brings us to the third of McLuhan's queries: 3. What Does Hypertext Retrieve that Was Previously Obsolete?Xanadu and similar projects could invite large numbers of people to become reacquainted with the cultural power of typographic literacy. To assert this, of course, is to break with McLuhan's understanding of media history. It is hard to dispute the argument of Understanding Media and The Gutenberg Galaxy that the culture of the printing press has entered into dialectic contention with a different ethos based on the "cool" immediacy of broadcasting. But though that diagnosis remains tremendously important, McLuhan's cultural prognosis for the West holds less value. McLuhan saw clearly the transforming impact of "electric" technologies, but perhaps because he did not live much beyond the onset of the microprocessor boom, he failed to recognize the next step--the recursion to a new stage of typographic literacy through the syncretic medium of hypertext.
It is crucial to distinguish recursion from return or simple repetition, because this difference answers the objection that print literacy will be lost or suppressed in multimedia texts. Recursion is self-reference with the possibility of progressive self-modification (Hofstadter 127). Considered for its recursive possibilities, "writing" means something radically different in linked interactive compositions than it does in a codex book or even a conventional electronic document. Literacy in hypertext encompasses two domains: the ordinary grammatical, rhetorical, and tropological space that we now know as "literature," and also a second province, stricter in its formalisms but much greater in its power to shape interactive discourse. This second domain has been called "writing space" (Bolter 4); a case might be made (with apologies to those who insist that virtual reality is strictly a post-print phenomenon) that it also represents the true meaning of cyberspace.
Walter Benjamin observed with some regret that by the 1930's, any literate European could become an author, at least to the extent of publishing a letter or an article in the newspapers (232). With no regrets at all, Ted Nelson envisions a similar extension of amateur literary production in Xanadu, where all readers of the system can potentially become writers, or at least editors and commentators. The First Amendment guarantee of free speech, Nelson points out, is a personal liberty: anyone may publish, and in Xanadu everyone can. So Nelson bases his prediction of revived literacy on the promise of a broadly popular publishing franchise.
This vision is limited in one crucial regard. Nelson treats print essentially as the content of his system, which is taking a rather narrow view. In describing Xanadu as a more or less transparent medium for the transmission of text, Nelson overlooks the fact that alphabetic or alphanumeric representation also defines theform of Xanadu, and indeed of any hypertext system. This neglect is consistent with the generally broad focus of Nelson's vision, which has led him to dismiss details of user- interface design as "front-end functions" to be worked out by the user.
Design details, whether anterior or posterior to the system, cannot be passed over so easily. In fact the structure and specifications of the hypertext environment are themselves parts of the docuverse, arguably the most important parts. Beneath any hypertext document or system there exists a lower layer that we might call the hypotext. On this level, in the working implementations of its "protocols," Xanadu is a creature of print. The command structures that govern linkage, display, editing, accounting, and all the other functions of the system exist as digital impulses that may be translated into typographic text. They were written out, first in pseudo-English strings, then in a high-level programming language, finally as binary code. Therefore Xanadu at its most intimate level is governed by all those features of the typographic medium so familiar from McLuhan's analysis: singular sequentiality, objectivity, instrumentality, "left-brained" visual bias, and so on. The wonder of hypertext and hypermedia lies in their capacity to escape these limitations by using the microprocessor to turn linear, monologic typography recursively back upon itself--to create linear control structures that enable an escape from linear control.
In recognizing the recursive trick behind hypertextual writing, we come to a broader understanding of electronic literacy. Literacy under hypertext must extend not only to the "content" of a composition but to its hypotextual "form" as well--e.g., the way nodes are divided to accommodate data structures and display strategies, or the types of linkage available and the ways they are apparent to the reader. Practically speaking, this means that users of a hypertext system can be expected to understand print not only as the medium of traditional literary discourse, but also as a meta-tool, the key to power at the level of the system itself.
Ong and McLuhan have argued that television and radio introduce "secondary orality," a recursion to non-print forms of language and an "audile space" of cognition (Orality and Literacy 135; Laws of Media 57). By analogy, hypertext and hypermedia seem likely to instigate a secondary literacy --"secondary" in that this approach to reading and writing includes a self-consciousness about the technological mediation of those acts, a sensitivity to the way texts-below-the-text constitute another order behind the visible. This secondary literacy involves both rhetoric and technics: to read at the hypotextual level is to confront (paragnostically) the design of the system; to write at this level is to reprogram, revising the work of the first maker. Thus this secondary literacy opens for its readers a "cyberspace" in the truest sense of the word, meaning a place of command and control where the written word has the power to remake appearances. This space has always been accessible to the programming elite, to system operators like Clifford Stoll and shady operators like his hacker adversary. But Nelson's 2020 Vision puts a Silverstand in every commercial strip right next to McDonald's and Videoland. If Xanadu succeeds in re-awakening primary literacy as a mass phenomenon, there is reason to believe that it will inculcate secondary literacy as well.
But like any grand hope, this technopiate dream of a new literacy ultimately has to face its man from Porlock. Secondary literacy might well prove culturally disastrous. The idea of a general cyberspace franchise, in which all control structures are truly contingent and "consensual," does summon up visions of informatic chaos. "Chaos," however, is a concept we have recently begun to understand as something other than simply an absence of "order:" it is instead a condition of possibility in which new arrangements spontaneously assemble themselves (Prigogine and Stengers 14).
Taking this neo-chaotic view, we might inquire into the possible positive effects of secondary literacy in a postmodern political context. In outlining a first move beyond our recent "depthless," ahistorical quiescence, Fredric Jameson calls for an "aesthetic of cognitive mapping," a "pedagogical political culture" in which we would begin to teach ourselves where we stand in the networks of transnational power (92). At this moment, as the West reconsiders its New World Order in the aftermath of a war for oil reserves, we seem in especially urgent need of such education. But such a cultural pedagogy clearly needs something more than the evening war news, especially when reporters are confined to informational wading pools. We require not only a sensitivity to the complex textuality of power but an ability to intercept and manipulate that text-- an advanced creative paranoia. This must ultimately be a human skill, independent of technological "utterance;" but the secondary literacy fostered by hypertext could help us at least to begin the enormous task of drawing our own cognitive maps. Here, however, we verge on the main question of hypertextual politics, which brings up the last item in the McLuhan catechism: 4. What Does Hypertext Become When Taken to Its Limit?Orthodox McLuhanite doctrine holds that "every form, pushed to the limit of its potential, reverses its characteristics" (Laws of Media viii). Media evolution, in McLuhan's view, proceeds through sharply punctuated equilibriums. "Hot" media like print tend to increase their routinization and determinism until they reach a limit (say, the prose of the late 19th century). Beyond that point the overheated medium turns paradoxical, passing almost instantly from hot to super-"cool," bombarding readers with such a plethora of codings that conventional interpretation collapses. Structure and hierarchy, the distinguishing features of a "hot" medium, reduce to indeterminacy. The plurality of codes overwhelms hermeneutic certainty, the "figure" of a univocal text reverses into polysemous "ground," and we reach the ultima thule of Gutenberg culture, Finnegans Wake.
But though McLuhan had much to say about the reversal of overheated media, he left the complementary possibility unexplored. What happens to already "cool" or participatory media when they reach their limits? True to the fourth law, their characteristics reverse, but here the effect is reactionary, not radical. Radio, for instance, begins in interactive orality (two-way transceiving) but decays into the hegemony of commercial broadcasting, where "talk radio" lingers as a reminder of how open the airwaves are not. Television too starts by shattering the rigid hierarchies of the Gutenberg nation-state, promising to bring anyplace into our living rooms; but its version of Global Village turns out to be homogenous and hegemonic, a planetary empire of signs.
Hypertext and hypermedia are also interactively "cool," so following this analysis we might conclude that they will undergo a similar implosion, becoming every bit as institutionalized and conservative as broadcast networks. Indeed, it doesn't take McLuhanite media theory to arrive at that forecast. According to the economic logic of late capitalism, wouldn't the Xanadu Operating Company ultimately sell out to Sony, Matsushita, Phillips, or some other wielder of multinational leverage?
Such a self-negating "reversal" may not be the only possible outcome, however. What if the corporate shogunate refuse to venture their capital? What if business leaders realize that truly interactive information networks do not make wise investments? This conclusion might be supported by memory of the controversy that Sears and IBM stirred up when they tried to curtail user autonomy on their Prodigy videotex system (see Levy, "In the Realm of the Censor"). This scenario of corporate rejection is not just speculative fabulation, but the basis for a proposed modification to McLuhan's fourth law. Media taken to their limits tend to reverse, but not all media reverse in the same way. The case of a complex, syncretic, and fundamentally interactive medium like hypertext may involve a "reversal" that does not bring us back to the same-as-it-ever-was--not a reversal in fact but a recursion (deja vu) to a new cultural space.
We have entered into a period of change in reading and writing that Richard Lanham calls a "digital revolution" (268). As this revolution proceeds (if it is allowed to do so), its consequences will be enormous. The idea of hypertext as a figment of the capitalist imagination, an information franchise in both Nelson's and Lyotard's senses, could well break down. Though Xanadu may in fact open its Silverstands some day soon, hypertext might not long remain a commercial proposition. The type of literacy and the kind of social structure this medium supports stand fundamentally against absolute property and hierarchy. As we have hinted, hypertext and hypermedia peel back to reveal not just an aesthetics of cognitive mapping but nothing less than the simulacral map-as-territory itself: the real beginnings of cyberspace in the sense of a domain of control.
"Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation... A graphic representation of data abstracted from the banks of every computer in the human system" (Gibson 51). William Gibson's concept of a cybernetic workspace, laid out in his dystopian novel Neuromancer, represents the ultimate shared vision in the global dream of information commerce. For all its advancement beyond the age of nation-state capitalism, Gibson's world remains intensely competitive and hierarchical (for nation-state substitute the revived zaibatsu). Neuromancer is Nineteen Eighty-Four updated for 1984, the future somewhat gloomily surveyed from Reagan America.
There is accordingly no trace of social "consensus" in Gibson's "consensual" infosphere. In his version of cyberspace, the shape of vision is imposed from without. "They" control the horizontal, "They" control the vertical. Of course there must be some elements of chaos, else Gibson would be out of business as a paperback writer; so he invents the "cyberspace cowboy," a hacker hero who plays the information game by what he thinks of as his own rules. But though cowboys may attempt to destabilize the system, their incursions amount at best to harassment and privateering. These forms of enterprise are deemed "illegal," though they are really just business by another name, inventiveness and competitive advantage being the only effective principles of operation.
Gibson's dark dream is one thing--in effect it is a realization of McLuhan's prophecy of reversal, an empowering technology turned into a mechanism of co-option and enslavement. But perhaps Ted Nelson's 2020 Vision of hypertextual literacy is something else. If not a utopian alternative, Nelson's project may at least provide a heterotopia, an otherplace not zoned in the usual ways for property and performativity. Cyberspace as Gibson and others define it is a Cartesian territory where scientists of control define boundaries and power lines. The Xanadu model lets us conceive instead a decentered space of literacy and empowerment where each subject acts as kybernos, steering her way across the intertextual sea.
Nelson's visions of the future differ crucially from Gibson's. In Xanadu we find not consensual illusion but genuine, negotiated consensus. The pathways and connections among texts would be created on demand. According to Nelson's plans to date, only the most fundamental "back end" conventions would be strictly determined: users would be free to customize "front end" systems to access information more or less as they like. Xanadu thus possesses virtually no "canons" in the sense of a shelf of classics or a book of laws; the canons of Xanadu might come closer to the musical meaning of the word--congeries of connections and relationships that are recognizably orderly yet inexhaustibly various. The shifting networks of consensus and textual demand (or desire) in Xanadu would be constructed by users and for users. Their very multiplicity and promiscuity, one might argue, would militate powerfully against any slide from populitism back to hierarchy.
Nelson's visionary optimism seems vindicated, then. Xanadu as currently conceived--even in its status as Nelson's scheme to get rich very slowly--opens the door to a true social revolution with implications beyond the world of literature or mass entertainment. Xanadu would remove economic and social gatekeeping functions from the current owners of the means of text production (editors, publishers, managers of conglomerates). It would transfer control of cultural work to a broadly conceived population of culture workers: writers, artists, critics, "independent scholars," autodidacts, "generalists," fans, punks, cranks, hacks, hackers, and other non- or quasi-professionals. "Tomorrow's hypertext systems have immense political ramifications, and there are many struggles to come," Nelson warns (Literary Machines 3/19). This is an understatement of cosmic proportions.
But it would be a mistake to celebrate cybernetic May Day without performing a few reality checks. Along with all those visionary forecasts of "post-hierarchical" information exchange (Zuboff 399), some hard facts need to be acknowledged. The era of the garage-born computer messiah has passed. Directly or indirectly, most development of hardware and software depends on heavily capitalized multinational companies that do a thriving business with the defense establishment. This affiliation clearly influences the development of new media--consider a recent paper on "The Rhetoric of Hypertext" which uses the requirements of a military training system to propose general standards of coherence and instrumental effectiveness for this medium (Carlson 1990). Technological development does not happen in cyberspace, but in the more familiar universe of postindustrial capital. Thus to the clearheaded, any suggestion that computer technology might be anything but an instrument of this system must seem quixotic or plain foolish.
Before stepping off into cyberspace, we do well to remove the futurist headgear and listen to some voices in the street. No one wants to read anymore: "books suck, TV rules." Computers are either imperial business machines or head toys for the yuppies. Anyone still interested in "mass" culture needs to check out the yawning gap between the rich and the debtpayers, not to mention the incipient splintering of Euro-America into warring ethnicities and "multicultural" tribes. And while we're at it, we might also do some thinking about the Gulf conflict, war-game-as- video-game with realistic third-world blood, a campaign in defense of economic imbalance and the West's right to determine political order in the Middle East. Perhaps we have used the word "revolution" far too loosely. Given the present state of political and cultural affairs, any vision of a "populite" future, or as John Perry Barlow has it, an "electronic frontier" (Bromberg 1991), needs hard scrutiny.
Do we really want a revolution? Are academic and corporate intellectuals truly prepared to dispense with the current means of text production and the advantages they afford in the present information economy? More to the point, are we capable of overturning these institutions, assuming we have the will to do so? Looking back from the seventies, Jean Baudrillard criticized the students of Paris '68 for assuming control of the national broadcast center only to reinstate one-to-many programming and the obscurantist focus of the "media event." The pre- revolutionary identity of television swiftly reasserted itself in the midst of radical action. The seizure was in fact just a sham revolution, Baudrillard concludes: "Only total revolution, theoretical and practical, can restore the symbolic in the demise of the sign and of value. Even signs must burn" (Political Economy of the Sign 163). Xanadu as Nelson imagines it does promise to immolate certain cultural icons: the entrepreneurial publishing house, the codex book, the idea of text as unified, self-contained utterance. Taken to its limits, hypertext could reverse/recourse into a general medium of control, a means of ensuring popular franchise in the new order of virtual space. Public-access Xanadu might be the last hope for consensual democracy in an age of global simulation.
Or it might not: we do well to remember that Ted Nelson's vision comes cleverly packaged with assurances that copyright and intellectual property shall not perish from the earth. Some signs would seem to be flame-retardant. The vision of Xanadu as cyberspatial New Jerusalem is conceivable and perhaps eligible, but by no stretch of the imagination is it inevitable. To live in the postmodern condition is to get along without the consolation of providential fictions or theories of historical necessity. This renunciation includes the "Laws of Media," whose force in the final analysis is theoretical and heuristic, not normative. As Linda Hutcheon observes, postmodernism undermines any attempt at binary distinction. To invoke the possibility of a "post-hierarchical" information order, one must assert the fact that all orders are contingent, the product of discursive formations and social contracts. But this postulate generates a fatally recursive paradox: if all order is consensual, then the social consensus may well express itself against revolution and in support of the old order. The term "post-hierarchical" may some day turn out to carry the same nasty irony as the words "postmodern" or "postwar" in the aftermath of Desert Storm: welcome back to the future, same as it ever was.
In the end it is impossible to put down Nelson's prophecies of cultural renovation in Xanadu; but it is equally hard to predict their easy fulfillment. Xanadu and the hypertext concept in general challenge humanists and information scientists to reconsider fundamental assumptions about the social space of writing. They may in fact open the way to a new textual order with a new politics of knowledge and expression. However, changes of this magnitude cannot come without major upheavals. Responsibility for the evolution of hypertext systems as genuine alternatives to the present information economy rests as much with software developers, social scientists, and literary theorists as it does with legislators and capitalists. If anything unites these diverse elites, it might be their allegiance to existing institutions of intellectual authority: the printed word, the book, the library, the university, the publishing house. It may be, as Linda Hutcheon asserts, that though we are incapable of direct opposition to our native conditions, we can still criticize and undermine them through such postmodern strategies as deconstruction, parody, and pastiche (120-21). Secondary literacy might indeed find expression in a perverse or promiscuous turn about or within the primary body of literate culture. But it seems equally possible that our engagement with interactive media will follow the path of reaction, not revolution. The cultural mood at century's end seems anything but radical. Witness the President's attacks on cultural diversity (or as he sees it, "political correctness") in higher education. Or consider Camille Paglia's recent "defense" of polyvalent, post-print ways of knowing, capped off by a bizarre reversal in which she decrees that children of the Tube must be force-fed "the logocentric and Apollonian side of our culture" (Postman and Paglia 55). Given these signs and symptoms, the prospects for populite renaissance and secondary literacy do not seem especially rosy. "It is time for the enlightened repression of the children," Paglia declares. Yet in the face of all this we can still find visionary souls who say they want a textual, social, cultural, intellectual revolution. In the words of Lennon: Well, you know...The question remains: which heads do the changing, and which get the change? University of Texas at Austin
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