Bibliografía
M. Bailey & S. Cunningham
Graphics Shaders, 2º edition.
Editorial: CRC Press, 2012
D. Shreiner, G. Sellers, J. Kessenich, B. Licea-Kane
The Red book: OpenGL Programming Guide, 8º edition
Editorial: Addison-Wesley, 2013
Randi J. Rost, Bill M. Licea-Kane
The Orange Book: The OpenGL Shading Language, 3º edition
Editorial: Addison-Wesley, 2009
T. Akenine-Möller, E. Haines, N. Hoffman
Real Time Rendering, 3º edition
Editorial: A. K. Peters, Ltd, 2008
Eric Lengyel
Mathematics for 3D Game Programming and Computer Graphics, 3º edition
Editorial: Course Technology PTR, 2012