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Augmented reality

Research in the field of Augmented Reality, where real world information is increased with synthetic information. Augmented Reality systems require position locators, creation of synthetic information (usually 3D environments), and systems that integrate the real world with the synthetic one.

Computational Physiology

Modeling of multi-scale biological and medical processes from microscopy and medical imaging data by means of ICT tools to increase the understanding of the patho-physiology and improve the diagnosis and treatment of diseases.

Development of 3-D simulation-based e-learning platforms

E-learning platforms design (that include simulation), based on web technologies. Use of Moodle and SCORM, as well as of simulation technology based on HTML-5, OpenSceneGraph for web and Unity-3D in order to implement 3D virtual environments executable from the browser.

Graphical apps development for mobile devices.

Graphical apps development for mobile devices and PDAS. Includes both android and IOS apps. Features cloud computing.

Integration of the Immersive real-time simulators for operators training

Development of simulator-based instructional systems. The hardware, instructional designs, dynamic models of simulation objects and 3-D scenarios.

Molecular and computational biointeraction

Development of molecular biointeraction models. Computational simulation methods (“in silico” via “Molecular Docking”). Pharmacophores. QSAR.

Multimodal interaction systems

Development of human-computer interaction technologies making use of different communication channels between user and computer.

Virtual reality

Research in the interaction paradigm based on immersive virtual environments where the user is isolated from the environment and introduced in a synthetic environment in order to perform a training or live a different experience. Includes use of specific devices.