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Degree in Multimedia Engineering

  • PFG1 - Be able to prepare an original project individually in the field of specific technologies of multimedia engineering in which the skills acquired during the learning process are synthesised and integrated. Also, be able to present and defend it properly in front of a university panel.
  • MM31 - Know and apply the basic elements of economics and of human resources management, project organisation and planning, and legislation, regulations and norms in multimedia projects, according to the knowledge acquired as described in the specific competences.
  • MM19 - Be able to perform animation of virtual characters through various techniques, including motion capture, for its integration into multimedia applications.
  • MM20 - Be able to assess the risks and development times for the production of multimedia software and hardware.
  • MM21 - Communicate effectively, both in writing and verbally, knowledge, procedures, results and ideas related to ICT and specifically to multimedia, and know their socioeconomic impact.
  • MM23 - Make proper use of theories, procedures and tools in the professional development of multimedia engineering in a real context (specification, design, implementation, deployment and evaluation of multimedia systems solutions).
  • MM24 - Be able to design, develop, evaluate and ensure the accessibility, ergonomics, usability and security of multimedia systems, services and applications and of the information that these manage.
  • MM25 - Be able to define, evaluate and select hardware and software platforms for the development and implementation of multimedia systems, services and applications, according to the knowledge acquired as described in the specific competences.
  • MM26 - Be able to conceive, develop and maintain multimedia systems, services and applications using the methods of software engineering as a tool for quality assurance, according to the knowledge acquired as described in the specific competences.
  • MM27 - Know, understand and be able to apply the legislation required for the professional practice of multimedia engineering and be able to deal with compulsory specifications, regulations and norms.
  • MM28 - Be able to solve problems with initiative, decision-making and creativity and to communicate and transmit the knowledge, abilities and skills of a multimedia engineer.
  • MM29 - Know how to carry out measurements, calculations, assessments, appraisals, surveys, studies, reports, task planning, and other analogous work in the field of multimedia applications, according to the knowledge acquired as described in the specific competences.
  • MM30 - Be able to analyse and assess the social and environmental impact of technical solutions and understand the ethical and professional responsibility of multimedia engineering.
  • MM5 - Know how to apply the theoretical and practical resources to deal with a multimedia application as a whole.
  • MM6 - Conceive, design, and implement projects related to multimedia products by using engineering methodologies, applying the principles of human resources management and applying economic principles.
  • MM7 - Be able to apply the principles of audiovisual graphic design and communication to multimedia products.
  • MM8 - Integrate knowledge of different multimedia technologies to create products that offer global solutions that are appropriate to each context.
  • MM9 - Program correctly in the different specific languages of multimedia systems taking into account time and cost restrictions.
  • MM10 - Be able to analyse and integrate software components to develop multimedia applications.
  • MM11 - Have knowledge and ability to apply the different mechanisms and elements to create both linear and non-linear audiovisual stories according to different production formats, technologies and media.
  • MM12 - Know current 2D and 3D graphic systems and their application to multimedia developments.
  • MM13 - Know and be able to use the techniques of digital audio and directional audio systems that can be integrated into multimedia applications.
  • MM14 - Be able to create multimedia contents for production environments in broadcasting and digital edition.
  • MM15 - Be able to respond professionally to the requirements at each step of a multimedia production process: show skills for preparing and understanding scripts and communication, graphic design for communication, management of streaming technology, web design and production and post-production processes.
  • MM16 - Have theoretical and practical knowledge of the technologies applied to audiovisual media (photography, radio, sound, television, video, film and multimedia).
  • MM17 - Know the animation systems most commonly used in multimedia applications, both in local and in remote environments.
  • MM18 - Know the basic tools available for creating multimedia contents including high-definition video and audio.
  • B1 - Ability to solve the mathematical problems that may arise in engineering. Ability to apply knowledge of linear algebra, differential and integral calculus, numerical methods, numerical algorithms, statistics and optimisation.
  • G6 - Know the basic subject areas and technologies that serve as a basis to learn and develop new methods and technologies and those that provide versatility to adapt to new situations.
  • B2 - Understand and master the basic concepts of fields and waves and electromagnetism, theory of electrical circuits, electronic circuits, physical principles of semiconductors and logic families, electronic and photonic devices and their application to solve engineering problems.
  • B3 - Be able to understand and master the basics of discrete mathematics, logic, algorithmic and computational complexity, and their application to solve engineering problems.
  • B4 - Have basic skills in the use and programming of computers, operating systems, databases and computer software for use in engineering.
  • B5- Know the structure, organisation, operation and interconnection of computer systems, the fundamentals of their programming and their application to solve engineering problems.
  • B6 - Have proper understanding of the concept of company and know the institutional and legal framework of companies. Business organisation and management.
  • I1- Know and be able to apply basic computer algorithmic procedures to design solutions to problems, by analysing the suitability and complexity of the proposed algorithms.
  • I2 - Know, design and make an efficient use of the data types and data structures that are most suited to solving a problem.
  • I3 - Be able to analyse, design, build and maintain applications in a robust, secure and efficient manner by choosing the most suitable paradigm and programming languages.
  • I4 - Be able to identify, understand and evaluate the structure and architecture of computers, as well as the basic components that comprise them.
  • I5 - Know the features, functionalities and structure of operating systems and be able to implement applications based on their services.
  • I6 - Know and apply the features, functionalities and structure of distributed systems, computer networks and Internet and be able to design and implement applications based on them.
  • I7 - Know and apply the features, functionalities and structure of databases, be able to use them properly and to design, analyse and implement applications based on them.
  • I8 - Know and apply the tools needed for the storage of, processing of and access to information systems, including web-based systems.
  • I9- Know and apply the principles, methodologies and life cycles of software engineering.
  • I10 - e able to design and evaluate human-computer interfaces that ensure accessibility and usability of computer systems, services and applications.
  • I11 - Know the standards and regulations of information technology at Spanish, European and international level.
  • MM1 - Have knowledge and ability to understand essential facts, concepts, principles and theories related to multimedia systems including all the disciplines covered by these systems.
  • MM2 - Be able to understand and manage the different technologies involved in multimedia systems, both from the point of view of hardware and electronics and of software.
  • MM3 - Be able to implement methodologies, technologies, processes and tools for the professional development of multimedia products in a real context of use by applying the appropriate solutions for each environment.
  • MM4 - Know communication theories and their application to multimedia systems.
  • G1 - Be able to relate and structure information from different sources and to integrate ideas and knowledge. (RD1393/2007)
  • G2 - Have the learning skills needed to undertake further studies or to gain further training with a certain degree of autonomy. (RD1393/2007)
  • G3 - Take into account the economic and social context in engineering solutions, be aware of diversity and multiculturalism and ensure sustainability and respect for human rights and equality between men and women.
  • G4 - Be able to integrate into working groups and collaborate in multidisciplinary environments and be able to communicate properly with professionals from all fields.
  • G5 - Be able to lead working groups properly, respect and appreciate the work of others, take into account the needs of the group and be available and accessible.
  • Students must have acquired knowledge and understanding in a specific field of study, on the basis of general secondary education and at a level that includes mainly knowledge drawn from advanced textbooks, but also some cutting-edge knowledge in their field of study.
  • Students must be able to apply their knowledge to their work or vocation in a professional manner and have acquired the competences required for the preparation and defence of arguments and for problem solving in their field of study.
  • Students must have the ability to gather and interpret relevant data (usually in their field of study) to make judgements that take relevant social, scientific or ethical issues into consideration.
  • Students must be able to communicate information, ideas, problems and solutions to both expert and lay audiences.
  • Students must have developed the learning skills needed to undertake further study with a high degree of autonomy.
  • G1 - Ability to design, write, organise, plan, develop and sign projects in the field of computer engineering aimed at the design, development or exploitation of computer systems, services and applications.
  • G2 - Ability to lead project activities in the field of information technology, in accordance with both the knowledge and the specific skills acquired in the degree.
  • G3 - Ability to design, develop, evaluate and ensure the accessibility, ergonomics, usability and security of computer systems, services and applications, and of the information that these manage.
  • G4 - Ability to define, evaluate and select hardware and software platforms for the development and implementation of computer systems, services and applications, in accordance with both the knowledge and the specific skills acquired in the degree.
  • G5 - Ability to design, develop and maintain computer systems, services and applications using software engineering methods as an instrument for quality assurance, in accordance with both the knowledge and the specific skills acquired in the degree.
  • G6 - Ability to design and develop computer systems and centralised or distributed computer architectures which integrate hardware, software and networks, in accordance with both the knowledge and the specific skills acquired in the degree.
  • G7 - Ability to recognise, understand and apply the legislation required in the professional practice of computer engineering and to deal with mandatory specifications, regulations and standards.
  • R1 - Ability to design, develop, select and evaluate computer applications and systems while ensuring their reliability, safety and quality, according to ethical principles and current legislation and regulations.
  • R4 - Ability to draw up the technical specifications of a computer system, according to standards and regulations.
  • R5 - Knowledge, management and maintenance of computer systems, services and applications.
  • R8 - Ability to analyse, design, build and maintain applications in a robust, secure and efficient manner by choosing the most suitable paradigm and programming languages.
  • R11 - Knowledge and application of the features, functionalities and structure of distributed systems, computer networks and Internet, and ability to design and implement applications based on them.
  • R12 - Knowledge and application of the features, functionalities and structure of databases which enable their proper use, and ability to design, analyse and implement applications based on them.
  • R13 - Knowledge and application of the tools needed for the storage of, processing of and access to information systems, including web-based systems.
  • R15 - Knowledge and application of the fundamental principles and basic techniques of intelligent systems and their practical application.
  • TI2 - Ability to select, design, implement, integrate, evaluate, build, manage, exploit and maintain hardware, software and network technologies, within adequate cost and quality thresholds.
  • MM22 - Have knowledge and ability to understand essential facts, concepts, principles and theories related to multimedia and to the spectrum of reference disciplines.
  • R17 - Ability to design and evaluate human-computer interfaces that guarantee accessibility and usability of computer systems, services and applications.
  • TI6 - Ability to design systems, applications and services based on network technologies, including the Internet, the web, e-commerce, multimedia, interactive services and mobile computing.
  • SI1 - Ability to integrate ICT solutions into business processes in order to meet the information needs of organisations, thus enabling them to achieve their goals effectively and efficiently and providing them with competitive advantage.
  • SI2 - Ability to determine the requirements of an organisations information and communication systems, considering safety aspects and compliance with regulations and legislation.
  • SI3 - Ability to actively participate in the specification, design, implementation and maintenance of information and communication systems.
  • SI4 - Ability to understand and apply the principles and practices of organisations, so that they can liaise between the technical and administrative staff of an organisation, and can actively participate in the training of users.
  • SI5 - Ability to understand and apply the principles of risk assessment and apply them correctly in the development and implementation of action plans.
  • SI6 - Ability to understand and apply the principles and techniques of quality management and technological innovation in organisations.
  • IC2 - Ability to analyse, evaluate and select the most appropriate hardware and software platforms to support embedded and real-time applications.
  • IC1 - Ability to develop specific processors and embedded systems, and to develop and optimise software for such systems.
  • IC3 - Ability to analyse, evaluate, select and configure hardware platforms for the development and implementation of computer applications and services.
  • C1 - Ability to know the fundamentals, paradigms and techniques in the field of intelligent systems, and to analyse, design and build computer systems, services and applications that use these techniques in any field of application.
  • C2 - Ability to acquire, obtain, formalise and represent human knowledge in a computable form for solving problems through a computer system in any field, particularly in those related to aspects of computing, perception and action in intelligent environments.
  • C3 - Ability to recognise and develop computational learning techniques and to design and implement applications and systems that use them, including those for the automatic retrieval of information and knowledge from large volumes of data.
  • Capacidad para relacionar y estructurar información proveniente de diversas fuentes y de integrar ideas y conocimientos. (RD1393/2007).
  • Communicate effectively, both in writing and verbally, knowledge, procedures, results and ideas related to ICT and specifically to multimedia, and know their socioeconomic impact.
  • Have the learning skills needed to undertake further studies or to gain further training with a certain degree of autonomy.
  • Poseer conocimiento y capacidad de comprensión de hechos esenciales, conceptos, principios y teorías relativas a la Multimedía así como al espectro de sus disciplinas de referencia. (RD1393/2007).
  • Take into account the economic and social context in engineering solutions, be aware of diversity and multiculturalism and ensure sustainability and respect for human rights and equality between men and women.
  • Capacidad de integrarse dentro de grupos de trabajo y colaborar en entornos multidisciplinares, siendo capaz de comunicarse con adecuadamente con profesionales de todos los ámbitos.
  • Be able to understand and manage the different technologies involved in multimedia systems, both from the point of view of hardware and electronics and of software.
  • Conceive, design, and implement projects related to multimedia products by using engineering methodologies, applying the principles of human resources management and applying economic principles.
  • Be able to apply the principles of audiovisual graphic design and communication to multimedia products.
  • Program correctly in the different specific languages of multimedia systems taking into account time and cost restrictions.
  • Have knowledge and ability to apply the different mechanisms and elements to create both linear and non-linear audiovisual stories according to different production formats, technologies and media.
  • Capacidad para participar activamente en la especificación, diseño, implementación y mantenimiento de los sistemas de información y comunicación.
  • Capacidad para resolver problemas con iniciativa, toma de decisiones, autonomía y creatividad. Capacidad para saber comunicar y transmitir los conocimientos, habilidades y destrezas de la profesión de Ingeniero Multimedia.
  • Poseer conocimiento y capacidad de comprensión de hechos esenciales, conceptos, principios y teorías relativas a los sistemas multimedia incluyendo todas las disciplinas que estos sistemas abarcan.
  • Capacidad para diseñar, desarrollar, evaluar y asegurar la accesibilidad, ergonomía, usabilidad y seguridad de los sistemas, servicios y aplicaciones multimedia, así como de la información que gestionan.
  • Students should be able to work as a team, communicate their own ideas and integrate themselves into group projects aimed at achieving results.
  • Que los estudiantes tengan la capacidad y la creatividad necesarias para asumir riesgos expresivos y temáticos en el marco de las disponibilidades y plazos de la producción comunicativa, aplicando soluciones y puntos de vista fundados en el desarrollo de los proyectos.
  • Students should be able to adapt to technological and socio-occupational changes.
  • Students should be able to obtain and select relevant information and sources in order to solve problems and elaborate on strategies.
  • Students should possess the ability to organise and plan their tasks, performing them in an orderly manner and prioritising the journalistic processes in a logical manner.
  • Students should show solidarity with people across the planet, as well as knowledge of the main cultural currents in relation to individual and collective values and respect for human life.
  • Students should be able to express themselves fluently and effectively in their own languages, as well as in a third language (preferably English), taking advantage of the linguistic and literary resources that are most appropriate for the different forms of media.
  • Students should be able to search for, select, read, interpret and analyse both written and audiovisual texts and documents (analytically, synthetically and critically).
  • Students should have initiative, creativity, credibility, honesty, leadership spirit and responsibility, both personally and professionally.
  • Students should have an understanding of own and other social, historical, economic and cultural aspects within their relevant contexts.
  • Students should be able to experiment and innovate through the understanding and use of the applied methods and technologies.
  • Students should be able to defend a culture of peace and respect for the fundamental human rights within the processes of communication, specifically in regards to equality between women and men in all types of communication (informative, interpretative, semiotic, dialogic and opinion).
  • Students should have an understanding of the different languages, codes and modes of representation used in the different technological and audiovisual mediums such as photography, cinema, radio, television, electronic image and video, internet etc., through their own individual industries and aesthetics, as well as through the evolution of their social and cultural relevance through time. This should generate the ability to analyse stories and audiovisual works, considering the iconic messages of the texts as products of the social, political and cultural conditions in which they were produced.
  • Students should be able to understand and apply the techniques and processes of audiovisual production and transmission in the different phases, from the conception of a project until its commercialisation. This knowledge will lead to the development of the ability to plan and manage human resources, budget and technological resources, including all the processes involved in the management of audiovisual companies in their various fields.
  • Students should have a practical and theoretical understanding of the organisation structures within sound and visual communication, as well as its evolution and development over time, including audiovisual taxation. This also includes knowledge of, and research into, the interrelations between the natures of the subjects within audiovisual communication: authors, institutions, companies, the media, storage and recipients.
  • Students should be able to understand and apply the techniques and processes of audiovisual creation and transmission in their different phases, in not only cinema but also television, video and other multimedia forms from the point of view of the staging, from the initial idea until the final product. This leads to the ability to create and direct the staging of cinematographic, video-graphic or televised audiovisual productions, taking responsibility for the direction of actors and adjusting to the script, work plan or existing budget.
  • Conocimiento teórico-práctico de las tecnologías aplicadas a los medios de comunicación audiovisuales (fotografía, radio, sonido, televisión, vídeo, cine, y soportes multimedia), incluyendo la capacidad para utilizarlos en la construcción y manipulación de los diversos productos que abarca el ámbito de la comunicación audiovisual.
  • Students must be able to carry out an analysis of the structures, contents and styles of television and radio programming, as well as the different variables that influence their configuration and both the communicative and performance processes than they generate.
  • Students must be able to define research topics or innovative personal creation that could contribute to the knowledge or development of audiovisual languages and their interpretation. They must be able to adequately expose the results of their research either orally or through audiovisual and computerised means, according to the standards of the disciplines of communication.
  • Students must be able to develop their own work, both in terms of creation and research, whilst putting into practice the skills that they have acquired. They must know how to take responsibility for their own projects (although this would be under the guidance of a tutor).
  • Students must be able to deepen their acquired knowledge and to develop and apply these skills in the various fields of audiovisual communication.
  • Knowledge of communication as a process and the different elements that comprise it. The ability to assimilate knowledge of the specificity of discourse, as well as the representation methods proper to the different technological and audiovisual media. Familiarity with the different theories, methods and problems involved in audiovisual communication and its different languages.
  • The ability to apply this knowledge (See Competence 2314) to transmit it in an ethical and professional way and in a manner that is comprehensible for people.
  • The ability to transmit ideas, problems and solutions within the field of audiovisual communication.
  • Knowledge of the different languages, codes and representation methods of the different technological and audiovisual media: photography, cinema, radio, television, video and electronic image, the Internet, etc. through their aesthetic and industrial proposals and their evolution over the years, which should generate a capacity to analyse audiovisual narratives and works, taking into account iconic messages such as the texts and products of the socio-political and cultural conditions of a given historic era.
  • Students must be able to deepen their acquired knowledge and to develop and apply these skills in the various fields of audiovisual communication.
  • R10 - Knowledge of the features, functionalities and structure of operating systems and ability to design and implement applications based on the services that they provide.
  • R14 - Knowledge and application of the fundamental principles and basic techniques of parallel, concurrent, distributed and real-time programming.
  • TI4 - Ability to select, design, implement, integrate and manage communication networks and infrastructures in an organisation.
  • TI7 - Ability to understand, implement and manage the security and safety of computer systems.
  • Students should be able to understand and apply the different mechanisms and elements of script making according to different formats, technologies and means of production. This also includes the theoretical and practical understanding of analysis, organisation and encryption of the iconic content and the audiovisual information within different technologies and foundations. Students should be capable of writing texts, programmes and scripts with fluency in the fields of cinematographic, video-graphic, radiophonic, televised, or multimedia fiction.
  • Students should understand and be able to apply resources, elements, methods and procedures to build and analyse both linear and non-linear audiovisual narratives. This includes design, the establishment and development of strategies, and the application of the policies of persuasive communication within the audiovisual markets.
  • Conocimiento de la imagen espacial y de las representaciones icónicas en el espacio, tanto en la imagen fija como en la imagen en movimiento, así como los elementos constitutivos de la dirección artística. Capacidad para analizar y planificar las relaciones entre imágenes y sonidos desde el punto de vista estético y narrativo en los diferentes soportes y tecnologías audiovisuales. Capacidad para aplicar técnicas y procedimientos de la composición de la imagen a los diferentes soportes audiovisuales, a partir del conocimiento de las leyes clásicas y de los movimientos estéticos y culturales de la historia de la imagen mediante las nuevas tecnologías de la comunicación. También se incluyen los conocimientos de los modelos psicológicos específicamente desarrollados para la comunicación visual y la persuasión a través de la imagen.
  • Conocimiento de la planificación sonora y de las representaciones acústicas del espacio, así como los elementos constitutivos de diseño y la decoración sonora ("sound designer"). Estos conocimientos también abarcarán la relación entre los sonidos y las imágenes desde el punto de vista estético y narrativo en los diferentes soportes y tecnologías audiovisuales. También se incluyen los modelos psicológicos específicamente desarrollados para la comunicación sonora y la persuasión a través del sonido.
  • Conocimiento teórico y práctico de los fundamentos científicos de la acústica, y capacidad para desarrollar mediciones vinculadas con las cantidades y calidades del sonido durante el proceso de construcción del audio, grabar señales sonoras desde cualquier fuente acústica o electrónica y de mezclar estos materiales con una intencionalidad determinada teniendo en cuenta los niveles, efectos y planos de la mezcla final masterizada; capacidad para recrear el ambiente sonoro de una producción audiovisual o multimedia atendiendo a la intención del texto y de la narración mediante la utilización de banda sonora, efectos sonoros y soundtrack.
  • Capacidad para realizar la ordenación técnica de los materiales sonoros y visuales conforme a una idea utilizando las técnicas narrativas y las tecnologías necesarias para la elaboración, composición, acabado y masterización de diferentes productos audiovisuales y multimedia y para diseñar y concebir la presentación estética y técnica de la puesta en escena a través de las fuentes lumínicas y acústicas naturales o artificiales, atendiendo a las características creativas y expresivas que propone el director del proyecto audiovisual.
  • Students must be capable of applying techniques and processes of creation and technical or human resources necessary for the design of the production of an audiovisual work from its stage elements and brand image until its graphic commercialisation project.
  • In terms of creativity, students must be able to take expressive and thematic risks within the framework of availability and in terms of audiovisual communication. They must be able to apply personal solutions and points of view in the development of projects.
  • Students must be able to work well in a team, able to assume both subordinate roles and, where appropriate, the role of coordinator or director. They must be able to put into practice all the skills that they have acquired. They must know how to value their own proposals, but also to adapt to the demands of a group or a business.
  • Knowledge of the different languages, codes and representation methods of the different technological and audiovisual media: photography, cinema, radio, television, video and electronic image, the Internet, etc. through their aesthetic and industrial proposals and their evolution over the years, which should generate a capacity to analyse audiovisual narratives and works, taking into account iconic messages such as the texts and products of the socio-political and cultural conditions of a given historic era.
  • Knowledge and applications of the different stages of audiovisual production and broadcasting techniques and processes, both in the cinema and in television, video and multimedia from the viewpoint of the mise-en-scène from the initial idea to the finished product. This will lead to the ability to create and direct the whole mise-en-scène of audiovisual cinematographic, videographic or televisual productions, directing actors and following the script, work plan or storyboard.
  • Knowledge and applications of the different mechanisms and elements of scriptwriting in different formats, technologies and production supports. It also includes theoretical and practical knowledge of the analyses, sistematisation and codification of iconic contents and audiovisual information in different supports and technologies. The ability to create texts, script outlines or scripts fluidly in the fields of cinematographic, televisual, videographic, radiophonic or multimedia fiction.
  • Knowledge and the ability to apply resources, elements, methods and procedures of the construction processes and analysis of the linear and non-linear audiovisual narratives, including the design, establishment and development of strategies, as well as the applications of persuasive communication policies in audiovisual markets.
  • Knowledge of spatial imagery and iconic representations in space, both in still and moving images, as well as the elements involved in art direction. The ability to analyse and plan the relationships between images and sounds from an aesthetic and narrative viewpoint in the different audiovisual supports and technologies. The ability to apply image composition techniques and procedures to the different audiovisual supports, based on knowledge of the classical laws and aesthetic and cultural movements of the history of the image by means of the new communication technologies. It also includes knowledge of the psychological models specifically developed for visual communication and persuasion by means of the image.
  • The ability to arrange technically the audio and visual materials to reflect an idea by using the narrative techniques and technologies necessary to create, compose, complete and master mix different audiovisual and multimedia products and to design and conceive the aesthetic and technical presentation of the mise-en-scène by means of natural or artificial sources of light and sound, taking into account the creative and expressive features proposed by the director of the audiovisual project.
  • The ability to apply creation techniques and processes and technical or human resources necessary for the integral production design of an audiovisual work from scenographic elements and the brand image to the graphic marketing product.
  • Creativity: the ability to take expressive and thematic risks involving availability and audiovisual timeframes, by applying personal solutions and viewpoints in the development of the projects.
  • (CG01) Knowledge of basic subjects and technologies that enable students to learn new methods and technologies, and to provide them with versatility to adapt to new situations.
  • (CG02) Ability to solve problems with initiative and creativity and to communicate and transmit knowledge, abilities and skills, which should include the ethical and professional responsibility of the activity of a data scientist.
  • (CG03) Capability to elaborate models, calculations, reports, to plan tasks and other works analogous to the specific field of data science.
  • (CG04) Ability to work in a multidisciplinary group in a multilingual environment and to communicate, orally and in writing, knowledge, procedures, results and ideas related to data science.
  • (CG05) Analysis and synthesis capability in the preparation of reports and in the defence of ideas.
  • (CG07) Ability to autonomously make decisions and to properly and originally elaborate reasoned arguments, in order to obtain reasonable and contrastable hypotheses.
  • (CT01) To be able to access (bibliographical) information tools and appropriately use them in the development of their daily tasks.
  • (CT02) To be able to complete technical, scientific, social and human training in general, and to organise self-learning with a high degree of autonomy.
  • (CT03) Ability to defend your own work with rigor and arguments and to expose it in an adequate and accurate way with the use of the necessary means.
  • (CT05) Ability to evaluate the advantages and disadvantages of different methodological and / or technological alternatives in different fields of application.
  • (CE02) To methodologically know and apply the programming techniques and the algorithms necessary for the efficient processing of information and the computer resolution of problems that use large volumes of data.
  • (CE04) To know and use the different models of data storage and database management systems using programming languages for the definition, query and handling of data.
  • (CE08) Ability to understand, select and use the infrastructure and the techniques used to handle mass data, according to criteria of efficiency, scalability, security, error tolerance and adaptation to the production environment.
  • (CE11) Ability to design and implement data acquisition, its integration, transformation, selection, verification of its quality and veracity from different sources, taking into account its character, heterogeneity and variability.
  • (CB1) Students must have acquired knowledge and understanding in a specific field of study, on the basis of general secondary education and at a level that includes mainly knowledge drawn from advanced textbooks, but also some cutting-edge knowledge in their field of study.
  • (CB2) Students must be able to apply their knowledge to their work or vocation in a professional manner and have acquired the competences required for the preparation and defence of arguments and for problem solving in their field of study.
  • (CB3) Students must have the ability to gather and interpret relevant data (usually in their field of study) to make judgements that take relevant social, scientific or ethical issues into consideration.
  • (CB4) Students must be able to communicate information, ideas, problems and solutions to both expert and lay audiences.
  • (CB5) Students must have developed the learning skills needed to undertake further study with a high degree of autonomy.
  • (CG06) Ability to access and manage information in different formats for subsequent analysis in order to obtain knowledge from data.
  • (CT04) To be responsible for ones own professional development and specialisation, applying the acquired knowledge in the identification of career opportunities and sources of employment.
  • (CE06) Ability to represent and visualise data sets for the extraction of knowledge.
  • (CE13) To know how to design, apply and evaluate data science algorithms for the resolution of complex problems.
  • TI5 - Ability to select, implement, integrate and manage information systems that meet the needs of the organisation taking account of cost and quality criteria.
  • G8 - Knowledge of basic subject areas and technologies that serve as a basis for learning and developing new methods and technologies, and of those which provide versatility to adapt to new situations.
  • G9 - Ability to solve problems with initiative, decision making, autonomy and creativity. Ability to communicate and transmit the knowledge, skills and abilities of a computer engineer.
  • R6 - Knowledge and application of basic algorithmic procedures of computer technology to design solutions to problems, by analysing the suitability and complexity of the algorithms proposed.
  • R7 - Knowledge, design and efficient use of the types and structures of data most suitable for solving a problem.