Educational, creative and artistic applications in different types of environments, including digital environments and the use of ICTs.
There is a tendency to look towards business and profit and the privatisation of knowledge. In this sense, a good understanding of the changes within the audiovisual structure at the most important levels is inescapable in order to be able to propose alternatives. A fairer accessibility to a new one must be made possible.
Analysis of comics and graphic narrative.
Investigate the impact of national culture on communication and consumer behaviour from a cross-cultural perspective. Adopt an intercultural dynamic in the development of different teaching innovation methodologies.
One of the challenges currently facing education at all levels is how to deal with ethnic, cultural, linguistic, affective-sexual (...) diversity in our classrooms and how to do so with some signs of success. The line of research tries to do it from the literary training.
Analysis of the forms of communication and their interactions with the culture of societies throughout history.
Analysis of the ways in which humour has been constructed in the media and its cultural, political and social uses throughout history.
To investigate illustrated albums, comics, graphic novels, audiovisual and film discourse as fundamental tools for the reading, literary, linguistic and media training of the new generations..
Analysis of popular music.